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General | Screenshots | National differences | FAQ on the game

troop movements | Research | Bonus cell | combat system | Resources

Buildings | The troops and units

x-Strife - browser-based massively multiplayer online game in the strategy genre, in real time.

The action takes place in the world, reminiscent of World War II. As the players are to develop their own cities, seizure of territory, as well as establishing trade and diplomatic relations with its neighbors, creating alliances / wings / coalitions and warfare against other players.

Game mechanics

At the beginning of the game you are given to city development.
As the player to open up new possibilities:
- Improvement of resources
- Construction of additional buildings and improvements of existing
- Training of new troops
- Improving the performance of troops
- Foundation of new cities, as well as their capture
- Concluding contracts, the development of diplomatic relations

City

There are three types of terrain: plains, hills and water. On each type can be found a city, there are many different versions of the cells to cities. The differences of these cells is the number of resource fields and buildings under construction.

Resources

The game features four types of resources (coal, iron, oil, food), as well as "spectacles research" and "Points of Culture". The main resources can be made trading. Glasses and goggles research culture can not be transferred to another player in any form. Sources of resources can be improved (in order to increase the maximum possible extraction of the resource per unit time).

Units

In the x-Strife units are divided into several types. Select one by two parameters: the use and military effectiveness. The use of units: military, commercial (transport) to the base / capture cities, as well as heroic unit. The military effectiveness of units consists of three parts: the effectiveness against infantry, against technology and against aviation. Each unit consumes a certain amount of food per hour. There are also options such as speed and capacity.

Studies

Studies conducted by the Research Institute (AI). In AI, "produced" Points Research (OR) production of OI depends on the level of AI and AI player in all cities (Production of RI in the amount of output per hour = OI in all cities of the player).
Studies provide:
- Study of types of units (1 unit was investigated initially)
- Improving the performance of military
- Improving the capacity of units
- Improving the speed units
- Change the capabilities of exploration

Numbers

- 5 races
- 9 types of cells on the map
- 3 types of terrain
- 3 main types of cities
- 12 types of units for each race
- 30 buildings

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